Category Archives: Pretty Sweet Tech

Pretty Sweet Tech: Augmented Reality in the Library

The best way to learn about augmented reality is to use it. The easiest and most cost-effective way to experiment with augmented reality (AR) is with an app. AR uses the camera from a smartphone or tablet to take in information from your surroundings.

The information is fed into an app and that app can be programmed to superimpose images, audio, or other computer generated media when a trigger point is reached. That trigger point can take the form of a specific object, a longitude and latitude registered via GPS, or a person’s face. Here are a few examples you might want to try in your library:

Pokemon Go: This one is incredibly popular across multiple age groups. It uses GPS on your phone to pinpoint location, your smartphone camera takes in images, and the app superimposes Pokemon at specific GPS location. So if you see someone walk into a tree with their phone held out in front of them, it’s possible they were trying to catch Pokemon.

BBC Civilisations AR: This app was made by the British Broadcasting Corporation (BBC). They selected 40 different historical objects from famous museums and developed this app to allow people from around the world to project and explore there objects in their own home. They hope to gain user feedback to improve their project, so feel free to let them know what you’d like to see from an app like this in the future.

Metaverse: This augmented reality platform will let you try building your own AR app for free! They have plenty of walk-through tutorials to get you started with programming different images, animations, and interactive library games to pop up throughout your library building and surrounding area. Have fun exploring!

Google Expeditions: Of course Google has some AR apps. They also dove into AR platforms. Google Expeditions is designed to allow users to explore and learn more about different world landmarks, weather phenomenon, hard-to-reach locations, get up close and personal with animals, and digitally explore the world. Just a heads up that this app has VR and AR options. The VR side has had mixed reviews with compatibility issues for different headsets. The AR has better reviews, but takes a bit of practice to implement.

 

 

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Pretty Sweet Tech: What Robots Can’t Do

Nowadays, many robots are infused with artificial intelligence (AI). It may seem like robots can do anything, but they really can’t.

As librarians, this is good information to have. Some libraries help patrons with professional development. Help steer them towards  jobs that robots will not likely be able to do in the near future, if ever. To do this, it helps to first know what AI is and how it works.

AI is basically software that writes itself and can perform particular tasks. AI has a learning curve. Quite literally. The new machine must be trained by a large amount of data so it can detect the correct patterns and replicate the correct action(s). In the beginning, a human operator might supervise this machine and take note of any mistakes made. These mistakes will be logged and a new set of data will be fed to the AI software to correct the mistakes. This process is repeated until the machine is operating correctly in an unsupervised setting.

Let’s use the example of self-driving cars. There are several variables that go into driving. The car would have to be fed lots of information, including how to detect a stop sign. But if the car was only fed images of stop signs during the day, it might miss stop signs at night.

Needless to say, AI has a long way to go. It is powerful and has great potential, but it can’t do everything. Bernard Marr estimates that AI will take over “receptionists, telemarketers, bookkeeping clerks, proofreaders, delivery couriers, and even retail salespeople” (7 Job Skills of the Future (That AIs and Robots Can’t Do Better Than Humans).

But robots can’t feel. They may appear creative at times, but they are just programmed. Robots will never be the underdog that sees impossible odds and decides to try it anyway. Robots will never truly care about people. If patrons walk in asking which jobs are going to be safe from robots, steer them towards cultural preservation, emotion/ empathy based jobs, and creative problem-solving with human interaction. Humans will also be necessary to build, maintain and improve upon robots and AI.

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Pretty Sweet Tech: Internet of Things Compatibility

I’m sure many of you have heard the phrase “Internet of Things” (IoT) being tossed around recently. Basically, IoT is a network of interconnected devices that can communicate with one another. If a device has WiFi capability and sensors applicable to the device’s purpose, that device is able to be part of IoT.

As you dive deeper into the wonderful world of IoT, you will quickly discover that not all devices that are marketed as “smart devices” will be compatible with one another. Some of you may have discovered this with the Amazon Echo system. The Echo uses Alexa, their natural language processor, to accept spoken commands to control connected devices.

CNET put together a list of devices that are compatible with the Echo. You might notice that many of these devices are either made by Amazon or have “Alexa” in the description. This means the Echo is leaning towards being a proprietary device, it favors items that are made and specifically designed for its own system. Many companies do this, not just Amazon. Hopefully cross-compatibility will be more popular eventually, but not just yet.

Long story short, as you’re incorporating IoT devices into your home or library, choose a reasonably priced brand, then carefully check compatibility with your chosen brand before making any purchases. A little prior planning can go a long way to save time and money!

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Pretty Sweet Tech: For the Maker in You

The maker movement has seen some amazing things in recent past. But what exactly does it take to become successful as a budding maker? There are many answers to this question, but one overarching theme across the board is this: learn from failure. Failure is a fact of life. It can lead to growth. It can lead to finding a new passion.

As libraries set up more and more maker stations, start teaching failure in your training classes. If a patron walks in and gets frustrated because they didn’t succeed right away, encourage them to keep trying. Remind them that Rome wasn’t built in a day. True artistry takes years of practice.

If somebody experimented with a new design on a new machine that didn’t turn out quite the way they wanted, take a look at it. Find where they went right and provide constructive criticism on where they went wrong.

For those librarians with new and unfamiliar technology, encourage the patron to take a second look at their own work. Ask them what they see now that they didn’t see when they first made the design. Ask the patron what they would do to change the design to improve it. Get them thinking. Wait for them to have that “eureka!” moment.

As librarians, there are lots of things we can do to empower our patrons to try new and different things. One of the most powerful things we can do is encourage failure.

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Pretty Sweet Tech: Virtual Reality in the Library

Virtual reality is huge in the library world right now. The trick to making this technology popular in your library is to tie virtual reality (VR) into your community. Show how VR contributes to a greater good. The key is to find out what your patrons are passionate about and get creative about the industries to which VR is applied.

For example, did you know VR and augmented reality (AR) has been applied to the agricultural industry? An article in Future Farming describes a VR/ augmented reality app that helps drivers learn the control functions of a Claas tractor. The app uses augmented reality to digitally project and describe any feature on the control panel. This speeds the learning process and decreases user error on the job.

This is a great example to use when teaching library patrons about the possibilities for VR and AR across multiple industries. Similar apps have been made for tractor and machinery manufacturers. There are even Farming apps to give potential farmers a taste of the good life.

As a librarian, you can do great things by helping library patrons relate current technology to industries and hobbies for which they have a passion. Then everybody will want to learn more about how to use VR and how it works. Food for thought.

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Pretty Sweet Tech: Google Maps Timeline: Friend or Foe?

An app on my phone will tell me exactly what I did on February 23, 2014. Apparently I went to a restaurant from 6:05PM to 7:23PM. It took me 23 minutes to drive back home. I was home the rest of the night.

That was almost five years ago, so how do I know all this? Easy! The first app I ever downloaded was Google Maps. It has a little known feature called “Google Maps Timeline”. I never read the full terms of agreement before I hit download. I just wanted to know how to get to the restaurant.

Even when I don’t actively use the app, it still tracks my every move with decent accuracy. The history can only be accessed through the app or your Google account. But what if you lose your phone or your account gets hacked somehow?

Yet, I chose to keep the app. Let me tell you why. Google is very transparent about how to access, delete or edit history, disable the feature, and outlines their privacy policy. It’s all right here. If the phone gets lost, I can log in through my PC and disable access.

I find it useful when I’m filling out timesheets. If you’re into scrapbooking and you use Google Photos, you can set your timeline to display photos you took that day. It’s great for timestamping memories.

Long story short, every piece of technology has pros and cons. Take a good look at what you’re actually downloading when you add a new app to your phone. Just because an app has a feature available, it doesn’t mean you are required to use it. If Google Timeline makes you uncomfortable, you are free to turn it off at any time.

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Pretty Sweet Tech: Potential for Blockchain in Libraries

Libraries might be playing with blockchain sooner than we thought!

Blockchain began as a way to power cryptocurrency. A blockchain uses a network of computers that share resources. The network is used to transmit data and record each transaction in a permanent ledger. It’s harder to hack because each transaction request has to go through multiple, in-network verification points before a transaction goes through. This is more secure than having transactions route through a central financial institution, like a bank.

Cryptocurrency exists only online. It can only be used within a blockchain meant for that cryptocurrency. Only certain online sellers accept cryptocurrency. Essentially, cryptocurrency transactions are just the movement of data. A block is a set of verified transactions that is added to a larger chain for posterity and digital security.

Right now, companies everywhere are researching how to leverage blockchain for  record keeping, digital voting, medical recordkeeping, and possibly for libraries! Libraries are chock full of electronic records, metadata, catalogs, and all sorts of data that is shifted and needs to be tracked for posterity.

Blockchains can track version changes to records, timestamp original records and later iterations, track digital points of origin, record the librarian who originally entered the metadata, and allow for easier data sharing across institutions. Imagine access to a secure network of global resource sharing. Only those with a special encryption key would be able to alter the data.

The potential for positive change is at our fingertips. It just takes a bit of experimentation.

Here are some links to learn more:

What is Blockchain? The Most Disruptive tech in decades (Computer World)

Uses for Blockchain in Libraries (San Jose State University)

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