Great world buildings, eccentric characters, and a solid plot that keeps me guessing, will always catch my attention, and Foundryside, by Robert Jackson Bennett has all of that and more. In so many ways it’s also unusual–set in a tropical seaport town, of a world that has seen an apocalypse wrought by an unusual type of magic called “scriving” by the surviving, thriving, inhabitants.
The merchant houses of Tevanne, rediscovered the art, and used the power of “scriving” to conquer other cities, create empire, and spy on each other. The tools they create are powerful, arrows that vibrate so hard as they go through the air that they disintegrate; rapiers that accelerate when put into motion, because they believe they’re going so much faster, and can go through tree trunks; and suites of armor that barely need inhabitants to kill. So of course, they create these items, and more, behind their own walls. Each merchant house is nearly a city-state with their own culture.
The people unlucky enough not to be born to the houses, or useful to them, live in the commons, the areas outside their walls. Like Sancia, a very good thief, who has a rare ability of being able to listen, and understand the scrivings on objects–floors, walls, and locks. A job comes her way through her fence to steal an item that’s just arrived in Tevanne. Which is when everything goes wrong, of course. The item is a very old, rare, scrived artifact, from the original practitioners of scriving, and talks, in a way. Its name is Clef. And he’s freaked out that she can hear him. She’s very freaked out that he can talk! And life just gets more complicated from there, with scions of merchant houses run amok, scrived humans (which shouldn’t exist), the already slightly crazy practitioners of a fractured art, and a lot of people doing impossible things such as shooting crossbow bolts at our heroes.
Foundryside, Robert Jackson Bennett, Crown, New York, ISBN 978-1-5247-6036-6