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Tag Archives: virtual reality
Pretty Sweet Tech: Virtual Reality Uses and Pitfalls
For a while now, I’ve been gathering different resources about virtual reality and how it can be used in different industries. Here’s some cool collections of VR inspiration for your library:
Beyond Gaming: 10 Other Fascinating Uses for Virtual-Reality Tech (Live Science)
Applications of Virtual Reality (Virtual Reality Society)
25 Best Google Cardboard Apps for iOS and Android (Think Mobile) This is a good, low-cost way to test out VR if you’re just getting started. Just get a Google Cardboard for about $10 and download some apps on your phone.
If you’re looking for more advanced options, here are some things to watch out for as you’re searching for VR opportunities:
1. If you’re using a mobile app with Google Cardboard or another headset designed to use a smartphone as a screen, think about which smartphones you’re going to use. There will be different apps for iPhone and Android. Not all are created equally.
2. Using a Bring Your Own Device (BYOD) for smartphones to be used in headsets can be tricky. Some apps don’t work with different phone models. You might want a library device available for patron use when their own phone isn’t compatible.
3. When choosing a more expensive headset like the Oculus Go, Oculus Rift, HTC Vive, or Playstation VR, or another headset, consider additional hardware expenses. Headsets like the Oculus Rift need to be hooked up to a computer with a really good graphics card. This graphics card can get pricey.
4. Not all games for the more expensive sets will work for every set. When games are designed, they are generally designed for a specific platform. So if you tested out National Geographic apps on Oculus Go, they won’t necessarily be available on every other headset. If you need a specific app, keep that in mind.
5. Many headsets have free options. You might want to start out with these and only add in a few paid options as you go along. This can keep costs down and allow your VR library to scale slowly.
VR is pretty awesome, so don’t let the potential pitfalls get in your way. It is just something to keep in mind as you’re choosing VR options and working out budgets. Feel free to email me at amanda.sweet@nebraska.gov if you have any VR questions.